Why and how should innovation be integrated into training? Against a backdrop of ever-faster regulatory and technological change, teaching strategies and training courses need to evolve to keep pace with the needs of learners. But is it really that simple to incorporate innovative practices and tools? And how do you go about it? Answer in 3 key points.
1/ Defining innovation in training
Innovation in training means :
Doing things differently, as long as it makes sense.
Keeping things simple, i.e. not spreading yourself too thin.
For example: don't use too many gadgets, don't multiply visual tools without an overall strategy.
Surprise, which means constantly monitoring new technologies and new ways of learning.
Staying focused on effectiveness for learners :
- improve their commitment during training
- make it easier for them to adapt to their day-to-day professional life
- retain their skills over the long term
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2/ Defining the main thrusts of innovation: towards an overall strategy
Start by listening to customers and trainers to understand how learners feel.
Then, depending on the feedback, test on a small scale:
Immersive modules
For example: virtual reality and educational escape games.
The added value is a very strong anchoring in a very short time. This enables participants to become aware of their own behaviour and the scope for improvement.
Team building
Involve inspiring professionals: athletes, artists, chefs...
They have come to talk about their recipes for success. Recipes that can then be exported to the corporate world.
Deploy innovative solutions that meet the needs of the field.
3/ Defining the role of training professionals
1 - Teaching engineer
Innovation is at the heart of the educational engineer's job. Their role is to :
- monitor training trends
- adapt formats to participants' expectations
- apply its know-how to different educational media
Some ways of injecting innovation back into training practices :
- bi-modal: classroom + digital learning or hybrid animation
- flash" courses to be complemented by other training modules
- virtual classroom
- e-learning
- reinventing role-playing
- short modules to meet the needs of new generations
2 - Trainer
Its tasks:
- identify learners' needs
- develop your teaching practices
- integrate new digital tools: Klaxoon, Mural, etc.
3 - Artificial intelligence (AI)
Generative AI plays a major role in content automation. It is also a source of inspiration.
For example:
Before the course :
- Design educational content (text and images)
The editorial content produced by the AI provides a good initial basis. With ChatGPT, for example.
- Improve the way the course is run thanks to exchanges with a virtual peer
During the course :
- Evaluating participants
Generative AI makes it easier to create quizzes.
- Simulate exchanges with a virtual professional during simulation exercises
ChatGPT then becomes a real animation assistant.